Fast Wits First
Nilay Aundhe | Staff Writer
Fast Wits First gave electronic geeks a platform to manifest their knowledge of math and the fundamentals of Electronics. The event was divided into three rounds. The first two were held on an app called Kahoot. The basis of these two rounds was to filter the participants. With varying levels of difficulty, the two rounds’ overall structure remained the same and revolved around the topics mentioned above. In the second round, the participants had a maximum of four minutes per question. The third round was an entirely different game. All the finalists had to answer one given question through a Zoom call in a fixed time period. The questions were theoretical and tested the participants’ ability to apply the fundamentals they learnt.
“Fast Wits First is an entirely new event, and we have tried to make normal quizzes more exciting by bringing in the time-aspect to it and scoring them based on the time they took to solve each question. Conducting such an event online was definitely not easy—the single reason being lack of publicity. All the organisers, CCs, and us event heads worked really hard to get participants, and in the end, we actually had close to 50 participants, which was actually more than what we expected. My team and I had a lot of fun organising it, and with the feedback we got, we can confidently say that participants also enjoyed it a lot,” said Akhil Yadav Katam, event head for Fast Wits First. Although new to the game, this event was greeted with heaps of excitement from the participants.
Shrijani Manna | Staff Writer
Held in two rounds, Cirwords ran across the second and third days of TechTatva. In the first round, eight teams comprising four members each sweated over a technical crossword to reach the final round. The organisers created a Discord channel to facilitate communication between the team members. Based on a meticulous scoring system, four teams ascended to the finals.
The finale witnessed the teams rack their brains through various Arduino programs and electrical components to model a circuit on Tinkercad. They could request the organisers for clues by sacrificing two points per hint. Bound by the same time constraints as the first round, the teams forged ahead through recurring software glitches. The winner and the runner-up were rewarded with cash prizes.
“Well, finding a common platform for everyone was almost a nightmare. Thankfully our category had amazing event heads who’ve beautifully designed events and organisers who’ve handled their duties to utmost perfection. The offline fest definitely allowed us better communication in the rooms without having to ask if we were audible a hundred times. On the other hand, online conduction saved us a lot of time as we had to just make a call on Teams to communicate and not hold a meeting in the academic area,” remarked Pousha Prabhu, the core committee member of Electrific, on conducting the event online. Overall, this event entertained all the young enthusiasts of technology and strengthened their tech-related acumen.
Renuka Basawa | Staff Writer
Electrocards was conducted via Google Meet on the last two days of the fest from 3-5 pm on both days. Split into two rounds, the event was based on the card game, UNO. The first round—the UNO Trading of the Components—had three sub-rounds. The first sub-round consisted of a UNO game played among two to three participants with one organiser. The first rankers would qualify for the third sub-round, Trading, and second rankers would go to the second sub-round, Final Eliminator. The third rankers were eliminated.
Before the Trading round, the participants received a list of components present in the circuits of the final round. The first rankers received a disadvantage of two random circuit components, while the second rankers got three random circuit components. Participants had to fill their quota of components needed for their circuit by mutual trading in the third round. Those who failed to mutually trade had to trade with the organiser for one disadvantage in the final round. Only eight out of thirteen participants qualified for the final round.
In the final round, Rigging Up of Circuit, all the contestants collected their circuits using the Proteus software. This round tested their time management and supplementary skills. The one who submitted the screen-recorded video of the simulation with the proper waveform and circuit won the event. “Fun, exciting, and electrifying would be the exact description of Electrocards,” said the event organiser Ganesh. With a healthy dose of nostalgia, this event stacked the cards in favour of those with a penchant for technology.
Sohan Angelo | Staff Writer
In Circuitrix, participants tried their hand at building efficient electrical circuits. Conducted by IEE&E, this event tugged at their basics in the subject of electronics. Over two rounds, their skills were put to the test. In the first round, each team had to design a circuit that produced a desirable output when given an input. Only hand-drawn circuits submitted through Google Forms were accepted.
The second round was held in a similar fashion over a Zoom call. Only this time, the circuits were fabricated and simulated while being simultaneously proctored by the judges. The criteria for evaluation were the feasibility of the circuit, the correctness of the output waveform, and the time taken for construction. All in all, this event was the ideal amalgamation of dexterity and promptness.
Image Credits: Electrific
Featured Image Credits: Social Media and Graphics, TechTatva’20