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TechTatva’19—Cryptoss

Age of Coders
Arnaav Anand and Tejas Sanji | Staff Writers

Age of Coders had the same goal as Age of Empires, that is, to conquer whatever you can, but by coding. The first round of the event took place on the second day of TechTatva. With sixteen teams competing, the event witnessed a heated ninety-minute battle for the top eight spots. There were twenty-five questions with three levels of difficulty, where solving questions with higher difficulty levels garnered more points. Incorrect codes were penalised, and each question lost points for every passing minute.

In the final round, the teams were to individually join a server in a website application created by the Event Heads, and compete in real-time. The map was divided into several regions with each region being allotted a certain amount of questions carrying points. The team that solved the most number of questions belonging to the land, seized control of the land in question until another team beat the holding team. There were partial points for the duration of land-holding as well. The team containing the most number of points at the end of the stipulated time won the game.

After two hours of absolute silence, the winning team let out a cry of victory. “It was a truly amazing event, fast-paced till the end as two teams were neck and neck”, said Sparsh Agarwal, a member of the winning team currently in his third year studying CSE.

Online Coding
Deev Sethiya | Staff Writer

Online Coding was a coding competition held during the entire duration of TechTatva and was completely accessible to anyone who knew even the bare basics of programming or wanted to quench their thirst for puzzles solved using logic and codes. The event organisers posted a new problem set every midnight for the candidates to solve and a collective leader board depending on how candidates attempted all the four challenges that were put up for the day.

According to the event heads, Online Coding provided opportunities for everyone to display their mastery over coding and also use pure intellect to crack through some mind-boggling problems. A bonus point was that the event was free for all and no delegate cards needed to be purchased to participate. Since participants could attempt the problems in the relative comfort of their rooms, the event had true potential to find some serious coding enthusiasts.

Battleship
Tejas Sanji | Staff Writer

Battleship was a take on the classic World War II game with a new twist. This event was an offline coding competition comprising of two rounds. The first round had twenty-five questions divided into three levels of difficulty. It was a race against time as contestants lost points for every passing minute. The top eight teams qualified for the final assault. The second round had the participants trying to solve several questions again divided into three difficulty levels.

For every working code, the contestants were given several missiles depending on the complexity of the question. The battleship map was a gigantic 11×11 grid on which the organizers had placed two ships for every team. “Coding is for everyone with an interest, and combining it with a well-known game makes it even more fun”, said Arav Saraff, a Core Committee member. Using the missiles awarded to them, the players had to try and hit the opponents’ ships placed on the map, where every hit scored them points. They were also awarded points for every question that was solved correctly.

“At the start of the contest, I was trying to guess the answers and got them wrong. Then I calmed down and started coding properly and got a few correct. It was an excellent competition”, said one of the participants. At the end of the event, Shreyansh Murarka, a 4th year CSE student emerged victorious.

Cyber Hawk
Enakshi Sarkar and Janmejay Chakravarty | Staff Writers

In a fest that celebrates technical acumen, Cyber Hawk stood out in the domain of online events. An online scavenger hunt, this event tested the participants’ ability of quick thinking and effective research. Cyber Hawk went live on Day 1, at midnight, and lasted the entirety of TechTatva. An estimated four hundred people participated in this flagship event, which also included international participation.

The event was themed as a race to reach the ‘Hawk’, a fictional character who awaited the arrival of a champion who solved all the riddles and came to him. The event itself involved a variety of cryptic questions, whose answers were meant to be found out by any means at the participants’ disposal. The questions generally revolved around pop culture, movies, and other non-technical areas, and thus aimed at serving as a refresher as against the challenging, technical nature of the fest. There were multiple levels to this event, and the questions became increasingly challenging with each level.

Cyber Hawk was one of the most successful events hosted by Cryptoss, and what made it even more remarkable was the fact that the whole event was conceived, designed, and implemented by students. Cyber Hawk witnessed staggering success during this year’s edition of TechTatva, and will hopefully feature in next year’s lineup of events too.

Image Credits: Photography and Videography, TechTatva’19