The first offline event organised under the Cryptoss category for TechTatva ’18 was Gambit. This year, organisers were happy at the turnout of participants, as the number of teams increased to twelve, meeting their expectations.
The first day saw Round one of the event being held with participants primarily from the first year brainstorming towards solutions of tricky coding questions. The event was held in NLH room 305, and started half an hour behind schedule, lasting from 2:30 PM to 4:00 PM.
The organising committee had come up with an intricately planned paper, using an app designed by the students specifically for the competition which was distributed before the start of the event. The competition in itself had a unique format, where each team started off with a certain fixed amount of coins, and worked their way through the test, betting on each question. If they successfully solved it, they got back the amount they had originally bet multiplied by a predefined multiplier for the particular question. The multiplier increased with the difficulty level each time. Each team had three attempts to get a question right.
The test had only fifteen questions and the time given was ninety minutes. Round one saw questions ranging from easy to intermediate difficulty levels. Twenty minutes to time saw fierce competition, with three to four teams going neck to neck for the title. Of the twelve teams that participated, seven qualified into the final round held on Day three.
The final round was an elaborate poker match, where each team bet on each question, with the stakes raised as the first team to solve the question would take away all the coins. At the end of each question was a bonus question with more value. The team with the maximum coins at the end of the contest would win it. What made it even more interesting was the concept of loaning coins, allowing teams to take more risks, making the contest an edge of the seat affair.
The event was a huge success, with the organisers happy with how it turned out, and the participants walked feeling amazed and full of energy from solving the challenging paper.
Sudo Titans was an event to watch out for. The high turnout had really appeased the organisers and the Event Heads. With excitement in the air, the final round started on 5th October 2018 in AB-3 404.
The basic Capture the Flag event had everyone excited and on the edge of their seat. When the timer started running down, the commotion among the teams began. The basic rules of the competition were enunciated to the participants. There were ten sets of questions, wherein each set had a precursor MCQ. To get access to the set, the teams were required to correctly answer the MCQ.
Sudo Titans was an exciting chance for interested learners to get into detailed Capture the Flag concepts, in the areas of Encryption, Decryption, and Cypher Code. The ability to exploit the code correctly to get into the system and then back-track to the information, made multiple participants scratch their heads.
In Tech Tatva’17, the event was newly introduced and had a certain buzz around it. This momentum was carried on into Tech Tatva’18. When asked about the same, Event Head Harshit Raghuvanshi said, “After a certain buzz last year, we wanted to create an awareness amongst the people about Data protection and Webpage or Cybersecurity this year. This will ensure a sincere knowledge growth among the students about proper the ‘Capture the Flag’ functionality and its day to day uses!”
As the competition boiled down to the end moments, there was a flurry of questions, asking the organisers about extra time. One particular team had surpassed all the others in the competition. When the timer ran out, the team of Anurag Choudhary and Sai Preetham emerged victoriously. Second place was taken by the team of Mukul Baheti and Aritra Basu.
Sudo Titans was a resounding success and not only lived up to the name it had created for itself last year but also impressed the participants and left them content with the experience.
Back 2 The Future
Cryptoss was the flagship category of IECSE and had its first round on the 4th October 2018 in NLH 204. The high turnout helped the organisers’ excitement. Multiple participants included both, local as well as outstation contestants.
After the bustle in the room of Round one died down, the custom-made applications were transferred from the organisers’ laptops to the participants’ systems. The basic rules included participation in teams of one or two. There could be only one laptop per team. The versatility of the app allowed the contestants to code in any language that they preferred. Furthermore, the app was based on the theme for Tech Tatva’18, i.e. Reminiscing Greatness. The application took the young and experienced on a trip through historical empires which included the Harrapan, Ottoman, Roman, Centurion, and Jetsons. After a particular problem had been solved, the teams were required to pass the solution through custom-made test cases. Points were awarded on the basis of the era in which they were solving the problem.
The top seven teams made it through to the finals, which were held on the 6th October 2018. The final round stuck to the theme of Reminiscing Greatness. Teams coded in three distinct categories – Past, Present, and Future. The point breakdown was 25/50/100 respectively. Each finalist started in the Past. After they had solved a problem, they levelled up. However, if they failed on a test case, then they dropped down to the past again. Giving up on a question was the same as levelling down. A time period of one hour fifteen minutes followed, where coders solved problems with passion.
When the competition was coming to a close, two teams were neck and neck. The team constituting of Nishant Bhat and Helik Thacker emerged victoriously and Arav Saraff and Mukul Baheti came in close at second place.
To sum up the event in the words of Aritra Basu, the Event Head for Back 2 The future – “We want to portray coding in a more interactive way. We want to propagate the message that, it’s not just typing on a keyboard, but a strategic way of solving real-world problems while having fun at it!”
Cyberhawk, an online cryptic hunt event conducted by IECSE, began at sharp 12 AM on the first day of TechTatva and garnered great participation throughout the four days of the fest. The cryptic questions ranged from trivia, history, pop culture, and covered almost everything under the sun. The event went as smoothly as anticipated, with minimal technical difficulties and a good progression from the participants. The questions were of a substantial yet comfortable difficulty, with the highest level breached being twenty-seven.
With astounding participation of over nine-hundred students and over fifty-nine thousand answer attempts to the questions, the experience was euphoric and attained a lot of positive feedback. Most of the participants were also interested to participate in public beta for IECSE’s next hawk.