Want to know how to Sherlock your way through murder mysteries, save nations from pestilence, and how exactly Spiderman got his powers? Chrysalis guided many through these questions and more.
Slice of Life Ishita Pandey
Slice of Life highlighted the grandeur of forensic science through two rounds, both being based on famous crime mystery series such as Sherlock, The Mentalist, and Dexter. The first round was a written test containing crime scenarios and various forensic tests that demanded the participants analyse each aspect of the questions posed to answer correctly. However, some students who had previously attended Slice of Life in TechTatva’15, claimed to be disappointed as various terminologies in Biotechnology were required and basic information given through show references was inadequate, unlike last year. The Event Head, Aishwaria Manek, explained, “We had workshops for it and anyone who attended it would make it through 90% of the paper. It is an event in a technical fest, of course it won’t be easy; we are looking for the keenest minds in forensics.”
Things spiced up in the second round with a murder mystery, entitled “The Case of Damini Jaiswal”. Each team was assisted by ‘police officers’, with prominent names such as Maria LaGuerta, Debra Morgan, and the much-beloved Assistant Commissioner of Police, Pradyuman. The room was dimly-lit with spatters of blood and shards of glass around the victim, and an eerie silence ensured the scene was as authentic as could be. It was both interesting and amusing to see how the participants absorbed every little detail, from the pattern of spatters, to picking up a thread that had been dropped by mistake and was not actually a part of the crime scene.
The first round was chaotic as the contestants had not collected their team identity cards, prompting late commencement, but the second round was well-administered and covered up for any prior flaws. The usage of references from TV series certainly paid off, and it was evident that Slice of Life was a consistently engaging event in TechTatva.
Game of Clones Suruchi Narang
‘Game of Clones’ was every superhero-enthusiast’s dream come true. Round one consisted of two parts; a trivia quiz and a challenging subjective question, whilst round two allowed teams to build their superheroes from scratch to save the world from an alien invasion.
The trivia questions, poured over by nineteen teams of three people each, were basic superhero facts ranging from DC to Marvel. The participants’ faces lit up with joy as they excitedly recalled random details from the numerous movies and comics they’d invested so much time in. The scores from this quiz would serve as a tiebreaker, if required. The subjective question was far more thought-inducing. The contestants were given an apocalyptic scenario, and instructed to come up with an ideal superhero who would survive the calamities brought on by the end of the world. After preparing a biographical profile of their champion, they presented it to the rest of the teams, who then selected the top eight heroes.
The second and final round saw students conjure up epic benefactors, with unique superpowers that ranged from intangibility to super-healing. However, teams were also required to provide scientific backing to their chosen superpowers so that they were as believable as possible. When a team would present their hero to the audience, other participants fired back at them with questions, eagerly pointing out the loopholes in their theories.
On being asked about the outcomes expected from the final round, Event Head, Nishant Gerald, said, “We want to gauge their leadership abilities, oration, and their knack for making believable scientific claims.” Game of Clones successfully continued along this tangent, prompting students to put their knowledge of genetics and applied sciences to use in their quest to save the world.
Panacea Sanat Mharolkar
Panacea was an event that claimed inspiration from the popular medical drama, House. The event saw a decent turnout – perhaps the words “It’s not lupus”, superimposed over Hugh Laurie’s face in posters, attracted students eager to prove their worth in the world of diagnostic medicine.
The participating teams were given ten clues, from which they were required to make inferences, although actual references to the disease were only given in the last two. Contestants would write down the inferences, and get them checked by the judges at each point of time. While this did not make the event particularly interesting to the casual observer, the response from the participants was positive, as people raced to get their answers checked, and NLH 203 was a flurry of activity.
The contestants were barred from using the internet, since diagnosing anything with the help of the internet usually produces the answer ‘cancer’. The event ran smoothly from start to finish, courtesy to the well thought-out clues and enthusiasm of the organisers as well as the participants.