ATR’s first round witnessed a whopping 150 participants over a period of three days. It comprised of a written test with questions ranging from aptitude to application of scientific principles in real-life scenarios. The quiz put the participants’ problem-solving skills to the test, as they were required to come up with innovative solutions to the questions. Teams of 2-4 students worked with full fervour for nearly 50 minutes, trying to solve the test consisting of both multiple choice and subjective questions.
The Event Head, Nidhi, said that ATR was supposed to be an educational event. However, in an attempt to add to the ecstasy, the second round was a treasure hunt. Of the massive number of participants that turned up initially, only a mere eight teams made it through to the next round. The participants were incredibly excited and eagerly awaited the start of the second round. The teams ploughed their way through since they had to deduce both the task objective and locations from the clues provided. One of the tasks included creating a matchstick structure using an AutoCAD reference. Following this, they had to remove a coin from underneath the structure, without disturbing it.
The winning team created a smoke stream that resembled a waterfall in the final ‘Smoke Waterfall’ showdown and won. The event was a huge success considering it managed to attract a massive number of participants.
Acumen’s IQ Bash tested the participants on their knowledge of elementary sciences and general aptitude. The room buzzed in excitement, as 18 teams of two turned up to participate in the first round of the event. Although the organisers were pretty satisfied with the participation, they hoped for a better turnout. “The questions were not as tough as I expected them to be. However, it was fun to participate,” said Sanskar Sehgal, as he turned in his team’s sheet for the first round.
The second round comprised of questions masked with pop-culture references, some of which were incredibly clever while others seemed forced and unnecessary. All of the contestants were completely engrossed in writing the test throughout its duration.
Six teams made it through to the final round, and each group was named after a great house from the HBO sensation, Game of Thrones. In an attempt to spice things up every team was allotted a secret power. The scientific questions had a Game of Thrones angle to them—from Robert Baratheon looking for an instrument to measure the depth of the ocean, to Tyrion trying to figure out the optimal angle of projection for a stone. Every correct answer helped the finalists move a step closer to the Iron Throne. The first team to claim the Iron Throne emerged victorious in this battle of wits.
MIQ kick-started with a quiz held over the course of three days. The first round put the contestants’ general aptitude and logical reasoning to the test as participants were given 45 minutes to solve the paper. Six contestants qualified for the second round, which took place on the fourth day of TechTatva.
This round required the participants to answer eight questions and they were allotted five minutes for each problem. The rules were reminiscent of our JEE days, as two points were deducted every time one extended the time limit by a minute. Furthermore, points were only awarded for perfect answers. Nevertheless, the participants had the option of getting their answers checked twice. The theme of the questions was incredibly similar to that of the previous round. However, most questions involved using objects such as coins and cards to arrive at a solution. This round proved to be extremely challenging as none of the participants was able to score a point in the first few questions.
Merely two participants made it through to the final round. It started after an hour-long breather in which the finalists were expected to solve five problems through trial and error. In an attempt to add to the excitement, they had to answer each question within a time constraint of 10 minutes. However, participants had the option to ask for hints with the deduction of two points. The one with the highest number of points at the end emerged triumphant. The organisers did a commendable job as the event progressed without a hiccup.
Hopeless Opus by Acumen was an online event designed to test the participants’ knowledge of Manipal and its know-how in a role-playing game. Being a creative initiative with a unique format, Hopeless Opus gathered a multitude of contestants. The players were asked questions based on their knowledge of Manipal and were provided with multiple choices. Each option led to a different path of follow-up technical questions. The one who solved the most number of problems correctly won the game.
“They navigated through the game with commendable spirit”, said Naman, the Event Head on being asked about the first years’ performance who formed a majority of participants. “The questions were incredibly interesting, and that adds to the thrill”, said Vishrut, a participant. The organisers were extremely happy with the outcome of the event and looked forward to replicating the feat in the next edition of TechTatva.