Psychus forced its participants to delve into the deepest realms of their mind and challenged them to look beyond the obvious. The three events in this category—Lie To Me, Cognitive Control, and Treacherous Ties—had their participants picking apart lies, putting their memory to the test, and playing detective all at once. With its exciting twists and turns, Psychus proved to be full of action and kept its participants on their toes at all times.
Lie To Me
Lie To Me was a star attraction for all the budding sleuths in MIT. The first round of the event, held on the first day of Revels, saw participants racking their brains in an IQ quiz. The event took an interesting turn when a murder mystery was unveiled, and footage of interviews with the suspects was shown to all. The contestants then had to play detective and ascertain who the murderer was. Those who succeeded moved on to the next round, which was held on the second day.
The second round involved a series of games such as Bluff of Cards, Twenty Questions, Bizarre Pictures, and Rapid Fire. Bizarre Pictures was based on the format of Box of Lies—a popular segment from The Tonight Show Starring Jimmy Fallon. Played in teams of two, the round saw participants being given a bizarre picture which they had to describe to their partner. The other person then had to guess whether they were indeed telling the truth about their picture. Twenty Questions was similar to the common guessing game, but it contained an added twist to confuse the contestants.
These games were well-received by the audience, who thoroughly enjoyed the fast pace and offbeat nature of the events. “Bluff of Cards was my favourite round,” said Shraddha Sheshadri, a participant, ”I liked it because bluff is a game we are all familiar with and it brings back fond memories. It also fits in perfectly with what this event is all about.”
The last round took place on the third day. In a reversal from the first round, the finalists were put in the shoes of a murderer who needed to cover up his crime. Each contestant was given a backstory and some details related to the murder. Their task was to defend themselves in front of a panel of interviewees and build a convincing case of their innocence. “We judged them on the basis of their body language and their ability to think quick, among other things,” said Arpit Agarwal, the Event Head. The event turned out to be quite a success and provided all those present with a unique experience.
Cognitive Control, organised under Psychus, was an event that put its participants’ memory to the test. The first round of the event was held on the first day of Revels. It was a general IQ and EQ test, which saw about twenty teams participate. The turnout was a little lower than expected, and fifteen contestants made it to the second round.
Round Two of the event was based on a scene set in a bar. The contestants had to perform the jobs of the waiters, while the organisers acted as the customers. The participants were given fake names and were called by those names throughout the event. They had to take the orders of the customers and perform any task that they were given. This round contained another three rounds in itself. In the first round, the contestant catered to only one customer, in the second they had to serve two customers, and in the third round, each contestant had to serve four customers. The catch was that the contestants were not allowed to write down their orders until they had taken orders from all the customers.
The final round of Cognitive Control came down to six participants, who faced an extremely complex, multi-layered challenge. It had three separate tasks to be completed, and each one of them put the participants’ memory to the ultimate test. The first one was based on a game of UNO, where each colour had been designated a mathematical operation, and as the game was played, each number had to be operated upon by the corresponding operation. To add to the challenge, papers and pens were not allowed, and the participants had to perform all the calculations mentally.
The next task saw the participants playing a game of Jenga. For each block that they pulled out, they received a dare. Again, they had to remember the dare as no papers were allowed. Once the Jenga tower was dismantled, they had to perform all the dares in the specific order told to them.
The final task was called Mad Libs, where the participants strung together a story out of random words written on ten chits of paper that they pulled out. They had to present the story in front of the other five participants and were allowed to ask two questions. If the audience was able to answer the questions correctly, then they would get the points, else the storyteller would receive the points. This extremely complex final round concluded Cognitive Control, which proved to be an exciting and engaging event and a challenging test for the participants’ memory.
Psychus’ Treacherous Ties, which was held over the last three days of Revels, brought a bit of intrigue to the fest with its creative tests of deduction. This event which enjoyed deservedly enthusiastic participation was quite reminiscent of the detective stories of Sherlock Holmes and Hercule Poirot.
The first round was a written IQ and EQ test, where participants had to deduce the truth and identify deception while operating on a minimum number of clues. While a surprise set of questions was revealed half-way through the test, the participants had to work up their concentration as the event also involved a background score meant to distract them from the task at hand—however, the moderately challenging set of questions compensated for any lapse of focus. The top-performing contestants made their way to the subsequent round.
The second round saw the individual participants being teamed up in pairs or teams of three. Every group was then secretly given the personas of members of different mafia families. With the heads of each family murdered, it was up to the rest of the members to investigate who from among the rest of the participants in the room, was the culprit. Each team had the chance to interrogate every other side, in an attempt to piece together the mystery of the murders. While the primary objective was to identify the perpetrator, the weapon used, and the location of the crime, extra points were awarded if a team managed to solve another group’s mystery as well.
The third and final round, named The Obscure Cosplay, saw the organisers themselves take the stage. The participants were presented with a play where one of the characters is murdered. The contestants then had to identify the murderer, and deduce his motives for the same. “The participation was in a good number, enough for all the rounds to take place smoothly,” said Ishita Boral, the Event Head, who appeared to be quite satisfied with the turn-out. Treacherous Ties proved to be an intriguing event for the participants, as they walked a day in the shoes of a detective and spent quality time unravelling mysteries.
Image Credits: The Photography and Videography Team, Revels’19