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Animania’19 set a stage for all Otakus in Manipal to participate and showcase their knowledge of Japanese culture.  While Manga Project emphasised on the participant’s artistic skills, Chunin Exam and Liar Game had them running around campus in fun and enthralling games.

Chunin Exam
Aryaman Jha

Chunin Exams, an event based on its namesake in Naruto had its first round at NLH on the 6th and 7th of March’19. Akin to the anime, the first round was a pen-and-paper examination. With approximately 35 participants, the first round had the candidates trying to crack a perplexing paragraph. The task was to cheat without getting caught. The candidates had two ways to do so—picking up chits planted under tables and other crevices, or by getting the answers out of the organisers. If caught, the participant received a strike, resulting in a negative half mark and a punishment. The punishments ranged from rapping and dancing to singing the Doraemon theme track.


The second round was more strenuous and was set in the labyrinth of Academic Block-2. The nine teams that qualified to the second round were divided into three batches. Each team received seven challenge tokens, each to be used for completing a challenge. The round consisted of six challenges, and on the completion of each, the team won a victory token. Five victory tokens were required to proceed to the next round. The tasks proved to be a tad bit demanding considering the time constraint imposed on them. Dumb Charades and Water Pong were decidedly the crowd favourites, amongst the various other engaging games involved in the contest.


On advancing to the third round, competitors were tested both mentally and physically in a Treasure Hunt. The task contained five sets corresponding to five different items. Participants could select a task out of the given options. Blackjack gave the players a vague hint to help solve the puzzle while solving Word Search gave them the location of the item. On solving Sudoku, the teams were ultimately led to the item.
Chunin Exam managed to keep its players entertained all through the event. The major parallels to the anime kept the fans captivated. “We’re sticking to the roots of the core literature of Manga,” said Praneeth Yennamaneni, the event head, when asked about their intention behind the event.


The Manga Project
Navdha Jindal


‘The Manga Project’ introduced its participants to the world of Manga in a creative and interactive way. The event, held at AB-5 201, consisted of two rounds and was spread over three days.  For the first round, the budding Manga artists were provided with illustrated panels from Manga comics, with blank spaces for dialogues. The participants had to then make the story their own, adding witty captions and innovative plotlines.

Five teams were selected to go on to the second round. While the previous round had tested participants on their flair for creating engaging stories, the second one brought their artistic skills to the fore. The contestants were provided with Line-art from popular comics. They had the liberty to choose a template, and fill it in with an art style of their liking. To add a twist to the tale, one of the panels was whitened out, and had to be completed by the participant on the basis of the given context.


“The great thing about this event is that you don’t need to be familiar with Manga in order to take part and enjoy it,” said Shardul Gurumukhi, the event head. “The competition mirrors the actual process and thought that goes into making a Manga comic. We hope that participants will leave with a greater appreciation for this art form,” she further added. Despite the low attendance, participants competed with enthusiasm as they proved themselves to be true fans of Manga.

Liar Game
Aryaman Jha

An event with challenges as unique as they were tough, Liar Game had around 40 participants for the first round at NLH. The first round was composed of a test with various complex sections. While one section contained no correct answer, another required the participants to make up their own questions, as the answers were extremely complicated. The organisers played distracting videos like ‘Nyan cat’, danced and even sang in front of the test-takers, all in an attempt to divert their attention and further add to the difficulty of the round.

The second round was held at AB-2 and required the scanty 9 teams that qualified to run around the building. They needed to do so to find, and hide certain boxes which had to be retrieved later on in the round. The number on their box was decided by a number they generated in a section in the previous round. If participants came back empty-handed, they became non-players—someone who can help others but not directly participate. Winning by virtue of tokens, players could share them with the non-players for information and help, to benefit both the parties.

A handful of participants proceeded to the third and final round. The round comprised of a board game called ‘Coup: Reformation’. Playing on the theme of forming alliances from the previous round, other role-playing and logical skills were tested. A trial was conducted to provide the participants with the fundamentals of the game. The competitor who exhibited the best performance in all facets of the game was adjudged the winner by the organisers.

Image Credits: The Photography and Videography Team, Revels’19