Animania’19 set a stage for all Otakus in Manipal to participate and showcase their knowledge of Japanese culture. While Manga Project emphasised on the participant’s artistic skills, Chunin Exam and Liar Game had them running around campus in fun and enthralling games.
‘The Manga Project’ introduced its participants to the world of Manga in a creative and interactive way. The event, held at AB-5 201, consisted of two rounds and was spread over three days. For the first round, the budding Manga artists were provided with illustrated panels from Manga comics, with blank spaces for dialogues. The participants had to then make the story their own, adding witty captions and innovative plotlines.
Five teams were selected to go on to the second round. While the previous round had tested participants on their flair for creating engaging stories, the second one brought their artistic skills to the fore. The contestants were provided with Line-art from popular comics. They had the liberty to choose a template, and fill it in with an art style of their liking. To add a twist to the tale, one of the panels was whitened out, and had to be completed by the participant on the basis of the given context.
“The great thing about this event is that you don’t need to be familiar with Manga in order to take part and enjoy it,” said Shardul Gurumukhi, the event head. “The competition mirrors the actual process and thought that goes into making a Manga comic. We hope that participants will leave with a greater appreciation for this art form,” she further added. Despite the low attendance, participants competed with enthusiasm as they proved themselves to be true fans of Manga.
An event with challenges as unique as they were tough, Liar Game had around 40 participants for the first round at NLH. The first round was composed of a test with various complex sections. While one section contained no correct answer, another required the participants to make up their own questions, as the answers were extremely complicated. The organisers played distracting videos like ‘Nyan cat’, danced and even sang in front of the test-takers, all in an attempt to divert their attention and further add to the difficulty of the round.
The second round was held at AB-2 and required the scanty 9 teams that qualified to run around the building. They needed to do so to find, and hide certain boxes which had to be retrieved later on in the round. The number on their box was decided by a number they generated in a section in the previous round. If participants came back empty-handed, they became non-players—someone who can help others but not directly participate. Winning by virtue of tokens, players could share them with the non-players for information and help, to benefit both the parties.
A handful of participants proceeded to the third and final round. The round comprised of a board game called ‘Coup: Reformation’. Playing on the theme of forming alliances from the previous round, other role-playing and logical skills were tested. A trial was conducted to provide the participants with the fundamentals of the game. The competitor who exhibited the best performance in all facets of the game was adjudged the winner by the organisers.
Image Credits: The Photography and Videography Team, Revels’19