With Project Bakuman, Chunin Exam and Liar Game, Animania provided the perfect stage for the Manga and Anime fans to congregate and display their enthusiasm at Revels’18. From a manga design contest to a cloak-and-dagger test, Animania drew Otakus like flies drawn to honey.
Manga fans experienced a chance to design their own comic series in ‘Project Bakuman’. In the first round, the participants were given a series of illustrations and comic strips from a manga series sans the dialogues. The participants had to fill in dialogues for the comic allowing them to create their own plots, twisted and detailed subplots, with endings that seemed apt to them. “This event brought out the unexplored creative side in me. Even if a person hasn’t read the comics, a competition like this makes you think in a different manner and gets you out of the technical loop for a little while.”, said Sanjay Prabhu, a participant.
In the second round, the participants got to choose an outline which they had to fill in using techniques such as pixel art, scribbled lines or modern art using polygons. They were provided with paints, color pencils, and sketch pens so they had the freedom to choose whichever medium they were comfortable working with. A minimum of two and at most four different techniques were to be incorporated in the same artwork.
The organisers claimed that the motivation behind the event was to help fans of manga expand their horizons and learn the behind-the-scenes process of making a manga. Hence, there was no strict pre-requisite talent for writing or art needed to take part in it. “Bakuman is a Manga comic that is about the life of its illustrator, hence the name of the event. We incorporated dialogue as well as art in this event so that everyone gets a chance to portray their creativity by creating original unique comics”, said Nilabh Pandey, the event head.
The Chunin Exam, inspired by the Anime Naruto, is an opportunity given to a genin to be promoted to a chunin.
Round 1 had one very simple rule– “Everything is permissible in cheating as long as you are not caught.”. The event was set up to allow the participants to find the answers by paying attention to their surroundings. As they were allowed to cheat, they had to pay a small price every time they were caught. Some of them managed to get away without getting penalized while others did get their comeuppance.
The question paper was a mishmash of very tricky questions which were practically impossible to answer without cheating. Getting away, without getting caught was the test itself. It required great presence of mind, attentiveness, and perception to qualify for Round 2.
Making use of the extreme complexity of Academic Block-2, Round 2 (The Forest of Death) had the participants constantly on their toes. A total of 9 teams had qualified for this round and they were further divided into 3 slots.
Each team was handed out two starter scrolls which had clues in them that would lead them to specific locations. On deciphering the clues and reaching their spots, mini-challenges were set up which would earn them 2 scrolls instead of 1 on successful completion. At the end of every 40-minute slot, the team with the maximum number of scrolls would progress to the final round.
The “bingo book” was a booklet handed out to each of the 3 teams who qualified for Round 3, containing the targets the teams had to find. There were 6 targets, who were actually volunteers scattered around the campus. The book had targets with photos of villains from the Naruto series but the descriptions of their height, hair colour or clothes were those of the volunteers. The participants had to stealthily click pictures of these volunteers and send a picture of them in a tailor-made WhatsApp group. If their identification was verified, the target would be eliminated. Vice-versa, the volunteers could also successfully identify and take down the participants, adding a real challenge.
On the second day of Animania, around 40 students turned up at NLH 303 to participate in the first round of Liar Games. However, it was incredibly different from the usual tests, considering they played animated videos at all times in an attempt to distract the contestants. Another unusual aspect of this round was that answering all the questions would lead to disqualification. This round of the event demanded that the participants stay focused at all times. Animania’s organisers were pleased with the number of people that turned up to participate.
Of the forty contestants, a minuscule nine made it through to the second round. In this round, the participants played a game which tested their social skills and memory. The contest involved them searching for boxes, following which they had to form alliances and manipulate each other including the ones they chose to ally themselves with. However, due to the complexity of the game, it took the organisers almost half an hour to explain the rules to the participants.
Six of the nine contestants competed in the final round to play a board game called Avalon. The game involved role-playing and put the finalists’ social skills and logic to the test. Considering the game was a tad complicated, although not even remotely as complex as the previous round, they had a trial round so the contestants could get accustomed to the rules. Based on the observations made by the organisers, the finalist who exhibited the best performance in all aspects irrespective of the outcome of the game was announced as the winner.
Animania’s organisers and the participants indulged in some hilarious conversations including occasional friendly banter. Overall, the event was reasonably successful.