Psychus — Revels ’20
Lie To Me | Shrijani Manna
Psychus’ Lie To Me stretched across all three days of Revels, as it prompted the attendees to dodge the decoys that were set up and emerge as a criminal mastermind. The first day saw a satisfactory turn-out, as the amateur liars racked their brains over ten multiple-choice IQ based questions in the first part of the round one. In the latter half, they tried to identify the criminal in a house robbery simulation. They had to focus all their attention towards the intricate details of a video where each suspect was interrogated and was required to answer three subjective questions that pertained to the robbery.
The qualifiers from the first round had to play through a series of four games in round 2. After one round each of the card game Bluff, Bizarre Pictures (similar to Jimmy Fallon’s Box of Lies), Twenty-one questions, and Rapid-fire, where the participants had to lie their way to the end as per the game’s instructions, their cumulative scores were tallied. “I really like this event. It was fun to test my IQ and play all these games, it was very well conducted.”, commented Shreya Tiwari, a participant.
Those who successfully managed to conquer the second round found themselves in a mock police investigation in the final round. With a panel of interrogators questioning them, they had to prove their innocence using suitable alibis. A stark contrast to the conventional detective games, this event struck a chord with all the budding detectives, giving them a chance to explore both parties’ perspectives. The event was a great success, and the participants were pleased with how the event gave them a chance to think out of the box to get out of situations.
Cognitive Control | Dhrubo Chattoraj and Abhishek Kumar Sinha
Cognitive Control was an event conducted under Psychus at NLH 205 and tested the mental resilience and memory of the attendees. Consisting of three rounds, the event saw a great turnout of 24 people. Round one was a preliminary round in which the participants had to answer a test while being distracted by a loud video. The organisers were changing the videos to try diverting the attention of the audience. Even after all the chaos, the participants tried their level best to answer the written test.
After the loud first round, around 10 participants qualified for the second round. In this round, the contestants were ‘bartenders’ and had to memorize their customers’ drinks while completing certain tasks. After completing all their tasks, they had to write down the drinks which were ordered. The customers kept on giving challenging but fun dares to the participants as tasks. The event required perfect execution and planning and was carried out efficiently. From this round around eight participants were selected for the final round. The final round saw a set of tasks designed to pick the ultimate winner of the event. The contestants were put through a set of five tasks that included carefully designed card games and a chess game with a twist.
“Sharper the sword, easier the kill. The mind is your sword in this battle of life. Each game we have played tests its sharpness. I’m glad to have seen contestants thrive in every challenge imposed!”, said Srujan Bangarambandi, the event head remarked. Overall, this battle of wits was challenging yet entertaining. It received an overwhelming response and the contestants enjoyed the unique events that were carefully designed by the organisers. It is safe to conclude that Cognitive Control by Psychus was a success.
Treacherous Ties | Praharsh Snehi
Treacherous Ties by Psychus had treachery was spun in with the truth. All the contestants had with them was their analytical skills and presence of mind which would eventually lead one of the many participants to victory. The round 1 of the event saw 35 participants go through an EQ-IQ test to determine who’d be going into the next round. The questions were mostly analysing situations and involved a lot of thinking.
In the second round, the qualified participants were sorted by the Sorting Hat into Gryffindor, Ravenclaw, Hufflepuff, and Slytherin and were asked to investigate the death of one of the members of their house. They needed to find out where, when, and how the person died, apart from who the killer was. The teams could interrogate each other three times and each team had the option to lie in one of those three trials. The round saw multiple clever answers and eliminations. One of the Core Committee members from Psychus, Devdatta Joshi said, “To see how cleverly players have used their creativity to ask legal questions leaving their opponents wondering how to evade them has been the highlight of this event.”
The final round on day 4 of Revels saw the finalists witness a crime scene set up by the organisers. They were then asked to analyse the clues and hints from the play. The finalists brought out the detective in them, scourged through the clues, and came up with a possible explanation, out of which the closest to the correct one was picked as the winner. The three rounds of Treacherous Ties were memorable for the contestants and made the event a big success with lots of participation.
Image Credits: Photography and Videography, Revels ’20