Revels’17 – Iridescent
Take A Break
By Sriya Koduru
The cramped rooms of AB5 were unable to contain the twenty seven teams that showed up for ‘Take a Break’. The first round of the event was a written test with vexing question on advertising and marketing. The judges looked for creativity and thoughtfulness in the answers. With this in mind, five teams were chosen to head on to the second and final round.
The finale of ‘Take a Break’ was similar to a scavenger hunt. The teams were given a sheet of paper that gave them directions and a general trail of thought. The clues for the succeeding question could only be unraveled if the teams could decipher the code at their destination. These codes were all related to common television advertisements and ad campaigns. Once they reached the destination of their next clue, teams were required to take a picture of themselves with the clue. “The team that reaches the final stop first is the winner”, remarked the organizing team of the event. The organizers did a remarkable job of maintaining decorum with close to fifty students in their first round. The event sailed smoothly, with minimal delays and no other impediments.
By Sriya Koduru
A spin-off of the famous American reality TV series, ‘Shark Tank’ was held on two consecutive days of Revels’17. The idea behind the event was simple: aspiring entrepreneurs were to sell their eccentric products to a panel of potential investors (or ‘sharks’).
The first round of the event saw fourteen participating teams, each doing their best to solve a challenging set of subjective questions. Seven teams were chosen to go to the final round held on day three. Each of the qualifying teams were assigned a bizarre company or product. The objective was to sell their idea in the most creative way possible to judges who were seemingly hard to please. 19Studios Inc. (a gaming enterprise) and Wheelstreet (a rental for premium bikes) were only some examples of the creative and refreshing business ventures that were provided to the teams.
“It was a very well-balanced competition because round one was serious and challenging while round two was more relaxed and fun.” remarked Saisri and Hiba, a team of two who gave their pitch spontaneously. With an efficient and helpful organizing committee along with their interesting take on the television series, ‘Shark Tank’ turned out to be one of those events that most people regret missing out on.
By Souptik Kar
If Merv Griffin, the founder of the game show ‘Jeopardy’, had casually walked into MIT during Revels’17, he would have been truly surprised to look at the number of people who had turned up to play Manipal’s own version of Jeopardy.
Organized under the category Iridescent, the preliminary round of Jeopardy managed to make a generally monotonous preliminary test seem exhilarating through a series of murder riddles, palindrome crosswords, and IQ questions. Quite surprised at the attendance of the first round, Event Heads Rachana Kamath and Harshit Vatsyayan said, “We had to print extra question papers because the turnout was the double of our initial expectations. We’re extremely elated with how things have gone and hope to keep the participants engaged over the course of the next two rounds.” They further went on to promise that the future rounds would more closely resemble the actual game show requiring the participants to solve the tasks put in front of them in reverse fashion.
Staying true to their promise, the reverse nature of the event in the second round left the chosen contestants puzzled. They were required to apprehend a murder suspect, the catch being that his identity was known but the evidence had to be collected in order to prove that he was the murderer. After about an hour of playing detectives, three teams managed to trump the others and proceeded to the third round.
The third round got off to a delayed start with one team failing to show up, which put the organizers in a tough spot. But after a few minutes of hushed discussions between the concerned people, it was decided that the teams would be split up and each participant would be on his own. This was followed by the Event Heads explaining the rules of the round. Each participant would begin from the last page of a book and would have to traverse through the pages backwards to have their names written on the cover of the book. While passing through the pages, a set of ten puzzles would have to be cracked. The unique nature of the round kept the participants interested at all times and never allowed the atmosphere of the room to get too competitive.
Thus, after three fun-filled rounds which put the participants through numerous highs and lows, it could be said without a speck of doubt that Jeopardy was one of the most innovative events of this year’s Revels.
By Aravind Dendukuri
UnEarth’s maiden voyage at Revels was marred with difficulties from its very first day. The event was overly ambitious, the paper too puzzling and the participants too confused. Both the rounds had a very difficult curve to them. But, despite all of this, there was much joy to be found at the event particularly for people with a strong inclination towards history. Held on the first day of Revels, the first round saw a healthy turnout. Criticized for its difficulty, the first round did its part of thinning out the crowd. Teams were baffled as they had to face one historical trivia after another. “Just when I thought I was done with my high-school history, it comes back to haunt me”, said a dejected participant. However, not everyone shared his views. Aashiq, a second year student of MIT says, “I was always a history buff. So, it was a lot of fun answering the paper”. Some also appreciated the fact that a generic IQ/ aptitude test was not employed to help with the short-listing.
After the equivocal nature of Round 1, four teams were selected for the ‘battle of the four empires ‘ – the second and last round of the event. Advertised as being Game of Throne-esque in its approach, the round had teams assuming the identity of different empires in a quest to battle and overthrow their enemies in UnEarth’s unique 19×19 squared board.
From the ‘Elephants of Doom’ by the Mughals to the ‘Legion’ by Romans, each empire had a special unit capable of changing the landscape of the battle. Points were given for defeating an enemy unit and also surviving till the end of the game. The winner was the team with the highest number of points. Though it was difficult to comprehend the rounds at first, the event itself was seen as a victory. It was evident that the organizers had put a lot of thought into the event given the faces of the beaming winners.
By TN Anshumanth Rao
Potter-heads got the chance to prove themselves worthy of the wizarding world with ‘Mischief Managed’. Participants flocked to the first round that was a written test with two sections. The IQ section was filled with riddles and puzzles of the normal non-magic variety but were Harry Potter themed. The other section gauged their emotional quotient.
With the sharpest of the lot filtered out, the remaining twelve were sorted into four teams, named after the Hogwarts houses: Gryffindor, Slytherin, Ravenclaw, and Hufflepuff. Unlike the previous one, this round was completely based on knowledge of the Harry Potter universe. The first contest was a game of taboo where one team member had to help the others guess a given word by providing hints. After this, the teams dueled it out with a rapid-fire round of spell incantation followed by Pictionary with famous dialogues from the books and movies. Being two-faced took on a new meaning with Block-and-Tackle that had debatable motions such as “the need for Quidditch to be banned for being too dangerous a sport” and “Harry’s achievements being a product of luck rather than talent”. The speaker had to argue both for and against the idea, switching between the sides as smoothly as possible at the organizer’s cue. While some participants faltered here, a few of the speakers elicited applause with their speeches.
“I really enjoyed the second round, but I felt that the first one too should have been about Harry Potter.” said participant, Disha Javur. There was a little too less Harry Potter for a Potter-themed event but Event head Souptik Kar, however, explained that the questions were selected so as to not alienate people who didn’t know much about the Potter universe.
The third and final round was modelled after the Triwizard tournament. Teammates from the second round were pitted against each other as they traversed a maze, answering along the way. On solving certain riddles, called Horcrux questions, the participant was given the opportunity to deduct points from anyone else. Interestingly, the contestants used this mainly on their teammates from the previous round.